Interactive product worlds
Present products spatially, explore them, and explain them more clearly.
3D web design, WebGL, and motion design for products, campaigns, and digital brand worlds.
01 — Fragment
Individual thoughts, images, and functions first float without connection. Art direction gives them direction. Interaction turns them into a movement you don't just see but understand.
02 — Structure
Lines, rhythm, and depth connect every element into a visual logic. The 3D scene follows the story, not the other way around.
03 — Interaction
Mouse, touch, and scroll become directing tools. Products can be explored, processes explained spatially, and brands staged as a coherent world.
Live — Material study
Metal, glass, and light react in real time. This study shows how products aren't just depicted but staged as interactive brand objects.
Scrolling changes perspective and light. On desktop, the object also reacts to the pointer.
Technical impact only emerges when design, speed, and user guidance pull in the same direction.
From the first visual idea to technical implementation, NJUME combines art direction, interaction, and web development. Performance, mobile use, and reduced motion are considered from the start.
Present products spatially, explore them, and explain them more clearly.
Animation and content develop in a controlled way with the user's movement.
WebGL, Three.js, and motion with fallbacks for mobile devices and reduced motion.
05 — System
For brands and products that shouldn't look like everyone else.
Begin a 3D project